Dark Souls is a third-person action RPG. The core mechanic of the game is that it uses death to teach players how to react in hostile environments. Dark Souls takes place in a large and continuous open world environment. Players are able to travel to and from areas and explore various paths, although certain prerequisites have to be met in order to unlock certain areas. Scattered throughout the game world are bosses and creatures of varying types that must be defeated. With each enemy killed, the player will receive a relative amount of "souls" which act as both currency and experience points.
Central to Dark Souls are bonfires. Bonfires are scattered throughout the world and function as resting hubs and save points for the player. While resting, players can level up and repair their equipment, among other things. Resting at a bonfire is restorative and all but necessary for progression in the game. However, resting at a bonfire causes all of the previously defeated enemies of an area to come back to life, save for bosses and mini-bosses.
Another important aspect of Dark Souls is the “humanity” system. There are two states of being in the game. While in “human” form, the character will appear human with healthy skin. Being human opens the online portion of the game, allowing for the summoning of allies and the invasion of other players, while also benefiting players with minor increases to their character’s statistics. However, every time a player dies in human form, they will enter “hollow” form, where they appear undead. In order to retain their status as human, players must consume a “humanity” and visit a bonfire. Humanities can be acquired for defeating certain enemies or by obtaining treasures, and can also be found by slaying random monsters in an area where the boss is still alive.
If no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity. Players will subsequently spawn at their most recent bonfire with one chance at visiting the location of their death and recovering all lost souls and humanities. If the player dies before this is accomplished, the souls and humanities are permanently lost.
Then if you love defiant ecenarios and a hardcore game this one should be your decision but dont fell bad if you die thousand of times, that is what we espect from this game so enjoy it an be prepared to die.
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